Battle Report: Hive Fleets Behemoth and
Kronos Tyranids vs Imperial Fists Space Marines
Battalion 1: Behemoth
Hive Tyrant: Wings, Monstrous Rending Claws, Scythes of Tyran, Murderous
Size, Adrenal Glands, Toxin Sacs, Psychic Scream, Unstoppable Hunger
Old One Eye
Ripper Swarms x3Ripper Swarms x3
Ripper Swarms x3
Battalion 2: Behemoth
Broodlord: The Horror
Broodlord: Unstoppable Hunger, Resonance Barb
Genestealers x17: Acid Maws x4, Scything Talons x17Hormagaunts x20
Battalion 3: Kronos
Termagants x10: Fleshborers
Termagants x10: Fleshborers
Termagants x20: Devourers
Exocrine: Dermic Symbiosis
This army format actually did well for me in a local tournament. I beat other Tyranids, Chaos Space Marines, and Imperial Soup with Knights, Smash Captains, and Shield Captains on Dawneagle Jetbikes. My concern is that I don’t have the quantity I need to handle the Imperial Fists. I’m hoping to drop in with the Exocrine and take out the Centurions so he can’t blast my warlord Hive Tyrant off the table with an Auspex Scan. Then I will bring the Tyrant in when it’s safer and try to drop a Repulsor or two on the charge. The strategy is to have the swarm take casualties and protect the characters until they get into combat on turn 2 or 3 when my reserves come in. If I can get all my characters there with my reserves, I should be able to clean everything up in fairly short order.
Battalion: Imperial Fists
Captain: Jump Pack, Powerfist, Storm Shield
Primaris Chaplain: Master of Sanctity, Catechism of Fire, Recitation of Focus, Litany of Hate, Hero of the Chapter: Wise Orator
Intercessors x5: Stalker Bolt Rifles
Intercessors x5: Stalker Bolt Rifles
Invictor Tactical Warsuit: Incendium Cannon, Heavy Bolter, Fragstorm Grenade Launcher, Ironhail Heavy Stubber x2
Relic Whirlwind Scorpius: Scorpius Multilauncher
Inceptors x3: Assault Bolters
Spearhead: Imperial Fists
Primaris Chapter Master: Hand of Dorn, The Eye of Hypnoth, Powerfist, Plasma Pistol
Centurion Devastators x3: Heavy Bolters, Hurricane Bolters
Russell: “I need to keep Old One Eye and the Genestealers out of my lines. If I can do that, I should be able to keep the firepower up to take on the horde.”
Mission: ITC Mission 2 Cut to the Heart
Deployment: Frontline Assault
Marked for Death: 1 Repulsor, Centurions, Inceptors, Scorpius
Engineers: Two units of Ripper Swarms
Space Marines Secondaries:
Big Game Hunter
Space Marines Deployment
Tyranids Turn 1
At the end of Tyranid Turn 1, the Tyranids scored Hold 1, Kill 1, and Recon for a total of 3 points.
Space Marines Turn 1
The Space Marines caused horrific amounts of damage and scored Hold 1, Kill 1, 1 point for Big Game Hunter for killing Old One Eye, and 3 points for The Reaper for taking out over 60 models! This gave them a strong early lead with 6 points.
End Turn 1
At the end of Game Turn 1 the Tyranids stayed on 3 points and failed to get Hold More as the Space Marines were able to wipe out every last bug holding the center objective.
The Space Marines ended on 7 points for Turn 1 after accounting for Kill More at the end of Game Turn 1.
Tyranids Turn 2
The Tyranids were able to score a point for Kill 1 for the Centurions as well as secure the center objective once again and get another point for Hold 1. Also, the Centurions were a Marked unit giving the Tyranids 1 point for Marked for Death. The Engineers on the Tyranid home objective scored a point for Engineers and the army also scored a point for Recon bringing the Tyranids up to 8 total points.
Space Marines Turn 2
The Space Marines were able to score points for Hold 1 and Kill 1. They were also able to get 2 more points for Big Game Hunter and the last point for The Reaper. This brought their total to 12.
End Turn 2
At the end of Game Turn 2, the Tyranids scored 1 point for Hold More and the Space Marines scored 1 more point for Kill More.
Space Marines: 13
Tyranids Turn 3
At the end of Tyranids Turn 3, the Tyranids just weren’t able to do the damage they needed to do and get into position to lock down or eliminate the Repulsors. I had forgotten the Repulsors’ ability to actually repulse units trying to charge them and even with rerolls and +1 to the charge, the Hive Tyrant just couldn’t make the charge.
The Tyranids scored Hold 1, Kill 1, Engineers, and Recon this turn bringing their score up to 13 to tie the Space Marines.
Space Marines Turn 3
At the end of Space Marines Turn 3, the Marines scored points for Hold 1 and Kill 1. They also maxed out the Kingslayer points for killing the warlord Hive Tyrant. They also maxed out Big Game Hunter when they destroyed the Tyrannocyte bringing their total to 20 points.
End Turn 3
We went ahead and called the game at the end of Turn 3. The Tyranids had nothing left to give and could only score one more point on their next turn for holding 1 objective. The Space Marines would have gotten max points on their turn for killing the last Neurothrope, holding 1, killing 1, then holding more, killing more, and getting the bonus mission objective. Then they would have scored 4 points each for turns 5 and 6 which would not be played due to the Tyranids being wiped out.
The final score would have been:
Space Marines: 33
This game ended quickly. Getting the first turn and still getting so many units wiped off the board before I closed the gap was brutal. I made the mistake of rushing the castle instead of playing a longer game and staying out of range in the early turns and just claiming more objectives. Besides the Executioner Cannons, Scorpius, and Thunderfire Cannon, there wasn’t a lot that could reach past 36″. I really should have just stayed back for a bit. I also made the mistake of naming my Hive Tyrant as the warlord. I should have made Old One Eye my warlord so that my opponent could not max out on Kingslayer points. All in all, I made some mistakes and definitely need to make a few revisions to my list. My opponent played a superb game and made lots of good choices from keeping pressure on my home objective to sitting in the castle and baiting me into bolter range. He chose the right targets at the right times and deployed well. Hiding behind the Repulsors was a good choice! I need to find a way to deal with armor at range in my final list.
Russell: “I look forward to LVO this being my first one not sure what to expect. I am hoping to have enough firepower to take on Iron Hands and Tau and be small enough to not get trapped by melee armies.”
We hope you liked the batrep! Sorry for the poor pictures and terrain. The place we intended to play at was unexpectedly closed so we had to find another space to play and the terrain there is still a work in progress. Next batrep will definitely feature better pics and (hopefully) be a closer game! If you would like to see the next batrep please give us a like and follow on Facebook!
Thanks for reading!